vue基于hls.js的流媒体直播基本用法

hls.js是一个实现HTTP Live Streaming客户端的JavaScript库。本篇主要介绍该插件的在vue中基本使用方法。

hls.js 介绍

hls.js是一个实现HTTP Live Streaming客户端的JavaScript库。它依靠HTML5视频和MediaSource扩展进行播放。

它的工作原理是将MPEG-2传输流和AAC / MP3流转换为ISO BMFF(MP4)片段。如果在浏览器中可用,则可以使用Web Worker异步执行此传输。hls.js也支持HLS+fmp4,正如在WWDC2016期间宣布的那样hls.js不需要任何播放器,它直接在标准的HTML <video>元素之上工作。hls.js 使用ECMAScript6编写,使用BabelECMAScript5中编译。

基本入门

<script src="https://cdn.jsdelivr.net/npm/hls.js@latest"></script>
<!-- Or if you want a more recent canary version -->
<!-- <script src="https://cdn.jsdelivr.net/npm/hls.js@canary"></script> -->
<video id="video"></video>
<script>
  var video = document.getElementById('video');
  if(Hls.isSupported()) {
    var hls = new Hls();
    hls.loadSource('https://video-dev.github.io/streams/x36xhzz/x36xhzz.m3u8');
    hls.attachMedia(video);
    hls.on(Hls.Events.MANIFEST_PARSED,function() {
      video.play();
  });
 }
 // hls.js is not supported on platforms that do not have Media Source Extensions (MSE) enabled.
 // When the browser has built-in HLS support (check using `canPlayType`), we can provide an HLS manifest (i.e. .m3u8 URL) directly to the video element throught the `src` property.
 // This is using the built-in support of the plain video element, without using hls.js.
 // Note: it would be more normal to wait on the 'canplay' event below however on Safari (where you are most likely to find built-in HLS support) the video.src URL must be on the user-driven
 // white-list before a 'canplay' event will be emitted; the last video event that can be reliably listened-for when the URL is not on the white-list is 'loadedmetadata'.
  else if (video.canPlayType('application/vnd.apple.mpegurl')) {
    video.src = 'https://video-dev.github.io/streams/x36xhzz/x36xhzz.m3u8';
    video.addEventListener('loadedmetadata',function() {
      video.play();
    });
  }
</script>

安装

要么直接包含dist / hls.js或dist / hls.min.js

或者输入

npm install --save hls.js

可以选择有一个声明文件可用于帮助完成代码并在hls.js api的IDE中提示

npm install --save-dev @ types / hls.js

npm方式时,在.vue组件中引入

 var Hls = require('hls.js/dist/hls');

注意:

在vue组件中声明hls实例new Hls(),一定要在组件销毁前注销hls实例,否则会造成内存泄漏(都是坑出来的o(╥﹏╥)o)

beforeDestroy() {
    // 注销hls 实例
    this.hls.destroy();
},

基本api用法

loadSource(url)

用于加载.m3u8文件路径 {string} url;

attachMedia()

挂载media元素;

destroy()

注销实例;

detachMedia()

Detach from the media;

startLoad()

Start loading data from the stream source.Depending on default config, client starts loading automatically when a source is set.

stopLoad()

Stop loading of any stream data.

swapAudioCodec()

Swap through possible audio codecs in the stream (for example to switch from stereo to 5.1)

recoverMediaError()

When the media-element fails, this allows to detach and then re-attach it as one call (convenience method).

常规事件

ERROR

含义:hls的错误事件。
使用方法:

this.hls = new Hls();
this.hls.on(Hls.Events.ERROR, (data) => {
    do something~~        
});

其它事件介绍

  // fired before MediaSource is attaching to media element - data: { media }
  MEDIA_ATTACHING: 'hlsMediaAttaching',
  // fired when MediaSource has been succesfully attached to media element - data: { }
  MEDIA_ATTACHED: 'hlsMediaAttached',
  // fired before detaching MediaSource from media element - data: { }
  MEDIA_DETACHING: 'hlsMediaDetaching',
  // fired when MediaSource has been detached from media element - data: { }
  MEDIA_DETACHED: 'hlsMediaDetached',
  // fired when we buffer is going to be reset - data: { }
  BUFFER_RESET: 'hlsBufferReset',
  // fired when we know about the codecs that we need buffers for to push into - data: {tracks : { container, codec, levelCodec, initSegment, metadata }}
  BUFFER_CODECS: 'hlsBufferCodecs',
  // fired when sourcebuffers have been created - data: { tracks : tracks }
  BUFFER_CREATED: 'hlsBufferCreated',
  // fired when we append a segment to the buffer - data: { segment: segment object }
  BUFFER_APPENDING: 'hlsBufferAppending',
  // fired when we are done with appending a media segment to the buffer - data : { parent : segment parent that triggered BUFFER_APPENDING, pending : nb of segments waiting for appending for this segment parent}
  BUFFER_APPENDED: 'hlsBufferAppended',
  // fired when the stream is finished and we want to notify the media buffer that there will be no more data - data: { }
  BUFFER_EOS: 'hlsBufferEos',
  // fired when the media buffer should be flushed - data { startOffset, endOffset }
  BUFFER_FLUSHING: 'hlsBufferFlushing',
  // fired when the media buffer has been flushed - data: { }
  BUFFER_FLUSHED: 'hlsBufferFlushed',
  // fired to signal that a manifest loading starts - data: { url : manifestURL}
  MANIFEST_LOADING: 'hlsManifestLoading',
  // fired after manifest has been loaded - data: { levels : [available quality levels], audioTracks : [ available audio tracks], url : manifestURL, stats : { trequest, tfirst, tload, mtime}}
  MANIFEST_LOADED: 'hlsManifestLoaded',
  // fired after manifest has been parsed - data: { levels : [available quality levels], firstLevel : index of first quality level appearing in Manifest}
  MANIFEST_PARSED: 'hlsManifestParsed',
  // fired when a level switch is requested - data: { level : id of new level }
  LEVEL_SWITCHING: 'hlsLevelSwitching',
  // fired when a level switch is effective - data: { level : id of new level }
  LEVEL_SWITCHED: 'hlsLevelSwitched',
  // fired when a level playlist loading starts - data: { url : level URL, level : id of level being loaded}
  LEVEL_LOADING: 'hlsLevelLoading',
  // fired when a level playlist loading finishes - data: { details : levelDetails object, level : id of loaded level, stats : { trequest, tfirst, tload, mtime} }
  LEVEL_LOADED: 'hlsLevelLoaded',
  // fired when a level's details have been updated based on previous details, after it has been loaded - data: { details : levelDetails object, level : id of updated level }
  LEVEL_UPDATED: 'hlsLevelUpdated',
  // fired when a level's PTS information has been updated after parsing a fragment - data: { details : levelDetails object, level : id of updated level, drift: PTS drift observed when parsing last fragment }
  LEVEL_PTS_UPDATED: 'hlsLevelPtsUpdated',
  // fired to notify that audio track lists has been updated - data: { audioTracks : audioTracks }
  AUDIO_TRACKS_UPDATED: 'hlsAudioTracksUpdated',
  // fired when an audio track switching is requested - data: { id : audio track id }
  AUDIO_TRACK_SWITCHING: 'hlsAudioTrackSwitching',
  // fired when an audio track switch actually occurs - data: { id : audio track id }
  AUDIO_TRACK_SWITCHED: 'hlsAudioTrackSwitched',
  // fired when an audio track loading starts - data: { url : audio track URL, id : audio track id }
  AUDIO_TRACK_LOADING: 'hlsAudioTrackLoading',
  // fired when an audio track loading finishes - data: { details : levelDetails object, id : audio track id, stats : { trequest, tfirst, tload, mtime } }
  AUDIO_TRACK_LOADED: 'hlsAudioTrackLoaded',
  // fired to notify that subtitle track lists has been updated - data: { subtitleTracks : subtitleTracks }
  SUBTITLE_TRACKS_UPDATED: 'hlsSubtitleTracksUpdated',
  // fired when an subtitle track switch occurs - data: { id : subtitle track id }
  SUBTITLE_TRACK_SWITCH: 'hlsSubtitleTrackSwitch',
  // fired when a subtitle track loading starts - data: { url : subtitle track URL, id : subtitle track id }
  SUBTITLE_TRACK_LOADING: 'hlsSubtitleTrackLoading',
  // fired when a subtitle track loading finishes - data: { details : levelDetails object, id : subtitle track id, stats : { trequest, tfirst, tload, mtime } }
  SUBTITLE_TRACK_LOADED: 'hlsSubtitleTrackLoaded',
  // fired when a subtitle fragment has been processed - data: { success : boolean, frag : the processed frag }
  SUBTITLE_FRAG_PROCESSED: 'hlsSubtitleFragProcessed',
  // fired when the first timestamp is found - data: { id : demuxer id, initPTS: initPTS, frag : fragment object }
  INIT_PTS_FOUND: 'hlsInitPtsFound',
  // fired when a fragment loading starts - data: { frag : fragment object }
  FRAG_LOADING: 'hlsFragLoading',
  // fired when a fragment loading is progressing - data: { frag : fragment object, { trequest, tfirst, loaded } }
  FRAG_LOAD_PROGRESS: 'hlsFragLoadProgress',
  // Identifier for fragment load aborting for emergency switch down - data: { frag : fragment object }
  FRAG_LOAD_EMERGENCY_ABORTED: 'hlsFragLoadEmergencyAborted',
  // fired when a fragment loading is completed - data: { frag : fragment object, payload : fragment payload, stats : { trequest, tfirst, tload, length } }
  FRAG_LOADED: 'hlsFragLoaded',
  // fired when a fragment has finished decrypting - data: { id : demuxer id, frag: fragment object, payload : fragment payload, stats : { tstart, tdecrypt } }
  FRAG_DECRYPTED: 'hlsFragDecrypted',
  // fired when Init Segment has been extracted from fragment - data: { id : demuxer id, frag: fragment object, moov : moov MP4 box, codecs : codecs found while parsing fragment }
  FRAG_PARSING_INIT_SEGMENT: 'hlsFragParsingInitSegment',
  // fired when parsing sei text is completed - data: { id : demuxer id, frag: fragment object, samples : [ sei samples pes ] }
  FRAG_PARSING_USERDATA: 'hlsFragParsingUserdata',
  // fired when parsing id3 is completed - data: { id : demuxer id, frag: fragment object, samples : [ id3 samples pes ] }
  FRAG_PARSING_METADATA: 'hlsFragParsingMetadata',
  // fired when data have been extracted from fragment - data: { id : demuxer id, frag: fragment object, data1 : moof MP4 box or TS fragments, data2 : mdat MP4 box or null}
  FRAG_PARSING_DATA: 'hlsFragParsingData',
  // fired when fragment parsing is completed - data: { id : demuxer id, frag: fragment object }
  FRAG_PARSED: 'hlsFragParsed',
  // fired when fragment remuxed MP4 boxes have all been appended into SourceBuffer - data: { id : demuxer id, frag : fragment object, stats : { trequest, tfirst, tload, tparsed, tbuffered, length, bwEstimate } }
  FRAG_BUFFERED: 'hlsFragBuffered',
  // fired when fragment matching with current media position is changing - data : { id : demuxer id, frag : fragment object }
  FRAG_CHANGED: 'hlsFragChanged',
  // Identifier for a FPS drop event - data: { curentDropped, currentDecoded, totalDroppedFrames }
  FPS_DROP: 'hlsFpsDrop',
  // triggered when FPS drop triggers auto level capping - data: { level, droppedlevel }
  FPS_DROP_LEVEL_CAPPING: 'hlsFpsDropLevelCapping',
  // Identifier for an error event - data: { type : error type, details : error details, fatal : if true, hls.js cannot/will not try to recover, if false, hls.js will try to recover,other error specific data }
  ERROR: 'hlsError',
  // fired when hls.js instance starts destroying. Different from MEDIA_DETACHED as one could want to detach and reattach a media to the instance of hls.js to handle mid-rolls for example - data: { }
  DESTROYING: 'hlsDestroying',
  // fired when a decrypt key loading starts - data: { frag : fragment object }
  KEY_LOADING: 'hlsKeyLoading',
  // fired when a decrypt key loading is completed - data: { frag : fragment object, payload : key payload, stats : { trequest, tfirst, tload, length } }
  KEY_LOADED: 'hlsKeyLoaded',
  // fired upon stream controller state transitions - data: { previousState, nextState }
  STREAM_STATE_TRANSITION: 'hlsStreamStateTransition'

兼容性

截至2018/7,它支持:

  • Chrome for Android 34+
  • Chrome for Desktop 34+
  • 适用于Android的Firefox 41+
  • Firefox for Desktop 42+
  • IE11 + for Windows 8.1+
  • Edge for Windows 10+
  • Opera for Desktop
  • Vivaldi for Desktop
  • Safari for Mac 8+(测试版)

请注意:iOS Safari“Mobile”不支持MediaSource API。然而,Safari浏览器通过纯视频“标签”源URL支持内置的HLS支持。请参阅上面的示例(入门指南)运行适当的功能检测并选择使用Hls.js或本机内置的HLS支持。

当平台既没有MediaSource也没有本地HLS支持时,您将无法播放HLS。

事件流

由于内部通信都是基于 EventEmitter 来实现,透过事件流,你可以了解到代码运行的整体流程。

hls 整体流程如下:

image

hls实际会先通过 ajax(loader 是可以完成自定义的) 请求 m3u8文件,然后会读取到文件的分片列表,以及视频的编码格式,时长等。随后会按照顺序(非 seek )去对分片进行请求,这些也是通过 ajax 请求二进制的文件,然后借助 Media Source Extensions 将 buffer 内容进行合流,然后组成一个可播的媒体资源文件。

由于内部通过自定事件进行数据传递和流程控制,参考下面的图:

image